Last modified on Tuesday, 09-Dec-2008 21:36:06 MST
| This was the first render that used lighting and shading. |
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| First render using reflections. |
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| Playing around with materials. These are the same balls, but their specular color and diffuse color are switched. |
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| Another render using reflections. Now the spheres are inside a big white sphere (you can see the reflections against the wall) |
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| First render using shadows. You can see the shadows distort against the concave surface of the inside of the sphere. |
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| Another view of the same scene, with a large number of reflection bounces. Note the succession of shadows, reflections, reflections of shadows, etc, almost converging to a point. |
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| First render using refraction. In front of our five balls we now have a smaller and a larger glass ball. |
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| Larger version of the render. |
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| reference scene without antialiasing |
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| 2x2 grid supersampling |
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| 3x3 jittering supersampling |
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| reference scene with direct light |
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| reference scene with soft shadows |
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The ball has a diffuse color of red,
but a very high reflectivity, so on the bottom
surface there is no red at all. This
is, of course, not a realistic material.
It's transparent but has no refraction,
so it looks like a hollow glass ball.
The golden egg was modeled in Blender and then converted from obj format to our raytracer format using a converter program that we wrote. There's some sort of bug with the normals -- not sure where that is happening. The reflective blue box is proportioned according to the "golden mean". |
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This and the following renders
are studies in colored light.
The lighting effects were created
by using different combinations
of 3 possible light sources.
This scene looks down on few balls which hover above a "floor" -- behind the camera is a hemisphere. |
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| Purple light. |
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| Green light. |
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| Green/yellow. There's a translucent sphere in the middle now. |
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| Moved the translucent sphere closer to the viewer and added a rectangle. |
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| Further away. |
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| reference scene with lambertian spheres |
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| spheres with 2x2 jittering supersampling |
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| mirror floor added |
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| test with soft shadows |
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| with reflective spheres |
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| spheres with 2x2 grid supersampling |
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| reflective spheres with 2x2 grid supersampling and soft shadows |
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| small atom and its electrons 2x2 grid supersampling. Each electron has an emissive part. |
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| having fun ! |
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